using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace FourthWallProject.GameObjects.Screens
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class GameScreen : Microsoft.Xna.Framework.DrawableGameComponent
    {
        public bool IsActive { get; set; }
        public GameScreen(Game game)
            : base(game)
        {
            // TODO: Construct any child components here
        }

        public virtual void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            base.Draw(gameTime);
        }
    }
}
